Beam: Unterschied zwischen den Versionen

Aus BotE Wiki
Zur Navigation springen Zur Suche springen
(Liste vervollständigt)
(added MountPosition.png)
 
(24 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
unerledigt - wer hat Lust    **** '''Angaben in diesem Artikel müssen noch geprüft werden''' ****
+
{| class="prettytable" Width="100%"
 +
| style="background-color:#f1f1f1;border:10px solid #f1f1f1;"|
 +
{| class="prettytable" Width="100%"
 +
| align="right" | click [http://translate.google.de/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fbirth-of-the-empires.de%2Fwiki%2Findex.php%3Ftitle%3DBeam here] for other languages http://birth-of-the-empires.de/wiki_files/Bilder/Russland-Symbol.gif
 +
|}
 +
__TOC__
  
 +
Beam-Waffen sind gerichtete Strahlenwaffen, die beim [[Schiffskampf#Kampf-Berechnung|Schiffskampf]] zum Einsatz kommen. Weitere Waffen von [[Raumschiffe]]n und Sternenbasen sind [[Torpedos]].
  
Beam-Waffen sind gerichtete Strahlenwaffen. [[Raumschiffe]] haben Beam-Waffen und auch [[Torpedos]] als Waffen.
+
Übersicht: [http://birth-of-the-empires.de/wiki_files/Downloads/Beams.xls Beams.xls].
 +
 
 +
http://birth-of-the-empires.de/wiki_files/Bilder/Mountposition.png
  
 
==Beamwaffen-Eigenschaften==
 
==Beamwaffen-Eigenschaften==
  
====Beamtype (Beam-Typ)====
+
*'''Beamtype''' (Beam-Typ)
  
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
+
:Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
  
====Number on Shoot (Zahl der Strahlen pro Schuss)====
+
*'''Number on Shoot''' (Zahl der Strahlen pro Schuss)
  
====Beamtime (Dauer der Strahlen)====
+
*'''Beamtime''' (Dauer der Strahlen)
  
====Rechargetime (Aufladezeit)====
+
*'''Rechargetime''' (Aufladezeit)
  
====Bonus from System (?)====
+
*'''Bonus from System''' (?)
  
====Piercing (?)====
+
*'''Piercing''' (schliddurchbrechende Beams)
  
====Modulating (?)====
+
:Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
  
====Max. Angle (Max. Feuerwinkel)====
+
*'''Modulating''' (modulierende Beams)
  
 +
:Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
  
== Beam-Arten ==
+
*'''Max. Angle''' (Max. Feuerwinkel)
  
==== Antiproton Cannon ====
 
  
Beamtype:1
+
== Beam-Arten ==
 
 
Number on Shoot:1
 
 
 
Beamtime:15
 
 
 
Rechargetime:35
 
 
 
Damage of one Beam:400 TW
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle: 90°
 
 
 
==== Bosean Phase Shifter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:2
 
 
 
Rechargetime:3
 
 
 
Damage of one Beam:30
 
 
 
Bonus from System: 30%
 
 
 
Modulating
 
 
 
Max. Angle:60°
 
 
 
==== Continuum Ripples ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:12
 
 
 
Beamtime:15
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:10
 
 
 
Bonus from System: 200%
 
 
 
Modulating
 
 
 
Max. Angle:360°
 
 
 
==== Disruptor Array ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:8
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 30%
 
 
 
Max. Angle:75°
 
 
 
==== Disruptor Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:60°
 
 
 
==== Disruptor Beam Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:2
 
 
 
Rechargetime:3
 
 
 
Damage of one Beam:8
 
 
 
Bonus from System: 20%
 
 
 
Max. Angle:360°
 
 
 
==== Disruptor Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:12
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:45°
 
 
 
==== Disruptor Cannon Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:4
 
 
 
Beamtime:1
 
 
 
Rechargetime:17
 
 
 
Damage of one Beam:14
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:360°
 
 
 
==== Disruptor Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:45°
 
 
 
==== Forced Plasma Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:110°
 
 
 
==== Forced Plasma Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:5
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:70°
 
 
 
==== Heavy Disruptor Canon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:1
 
 
 
Rechargetime:24
 
 
 
Damage of one Beam:85
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:90°
 
 
 
==== Heavy Plasma Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:1
 
 
 
Rechargetime:24
 
 
 
Damage of one Beam:85
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:75°
 
 
 
==== Heavy Polaron Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:1
 
 
 
Rechargetime:24
 
 
 
Damage of one Beam:90
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:5°
 
 
 
==== Heavy Pulse Disruptor Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:15
 
 
 
Damage of one Beam:26
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:40°
 
 
 
==== Heavy Pulse Polaron Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:15
 
 
 
Damage of one Beam:26
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:15°
 
 
 
==== Ion Beam ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:4
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 20%
 
 
 
Max. Angle:180°
 
 
 
==== Ion Cluster Beam ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:5
 
 
 
Beamtime:3
 
 
 
Rechargetime:25
 
 
 
Damage of one Beam:40
 
 
 
Bonus from System: 25%
 
 
 
Piercing
 
 
 
Max. Angle:180°
 
 
 
==== Isokinetic Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:10
 
 
 
Beamtime:1
 
 
 
Rechargetime:1
 
 
 
Damage of one Beam:1
 
 
 
Bonus from System: 5%
 
 
 
Piercing
 
 
 
Max. Angle:45°
 
 
 
==== Isolytic Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:22
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:35°
 
 
 
==== Isolytic Pulse Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:18
 
 
 
Damage of one Beam:39
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:55°
 
 
 
==== Kryonit Suprabeam ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:10
 
 
 
Rechargetime:50
 
 
 
Damage of one Beam:100
 
 
 
Bonus from System: 50%
 
 
 
Modulating
 
 
 
Max. Angle: 180°
 
 
 
==== Laser Array ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:8
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 30%
 
 
 
Max. Angle:90°
 
 
 
==== Laser Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:80°
 
 
 
==== Laser Beam Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:2
 
 
 
Rechargetime:3
 
 
 
Damage of one Beam:8
 
 
 
Bonus from System: 20%
 
 
 
Max. Angle:360°
 
 
 
==== Laser Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:16
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:55°
 
 
 
==== Laser Cannon Turret ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:4
 
 
 
Beamtime:1
 
 
 
Rechargetime:17
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 15%
 
 
 
Max. Angle:360°
 
 
 
==== Laser Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:55°
 
 
 
==== Magneton Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:70°
 
 
 
==== Particle Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:36
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:45°
 
 
 
==== Phased Polaron Array ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:8
 
 
 
Rechargetime:12
 
 
 
Damage of one Beam:7
 
 
 
Bonus from System: 30%
 
 
 
Piercing
 
 
 
Max. Angle:50°
 
 
 
==== Phased Polaron Bank ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:5
 
 
 
Rechargetime:10
 
 
 
Damage of one Beam:6
 
 
 
Bonus from System: 15%
 
 
 
Piercing
 
 
 
Max. Angle:40°
 
 
 
==== Phased Polaron Emitter ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:1
 
 
 
Beamtime:3
 
 
 
Rechargetime:7
 
 
 
Damage of one Beam:5
 
 
 
Bonus from System: 10%
 
 
 
Piercing
 
 
 
Max. Angle:15°
 
 
 
==== Plasma Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:12
 
 
 
Bonus from System: 5%
 
 
 
Max. Angle:80°
 
 
 
==== Polaron Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:2
 
 
 
Beamtime:1
 
 
 
Rechargetime:11
 
 
 
Damage of one Beam:12
 
 
 
Bonus from System: 5%
 
 
 
Piercing
 
 
 
Max. Angle:80°
 
 
 
==== Pulse Disruptor Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:60°
 
 
 
==== Pulse Laser Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:75°
 
 
 
==== Pulse Laser Gun ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:4
 
 
 
Beamtime:1
 
 
 
Rechargetime:8
 
 
 
Damage of one Beam:9
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:25°
 
 
 
==== Pulse Particle Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:16
 
 
 
Bonus from System: 10%
 
 
 
Max. Angle:60°
 
 
 
==== Pulse Plasma Cannon ====
 
 
 
Beamtype:1
 
 
 
Number on Shoot:3
 
 
 
Beamtime:1
 
 
 
Rechargetime:14
 
 
 
Damage of one Beam:13
 
  
Bonus from System: 10%
+
{| class="wikitable sortable"
 +
! Waffe !! Anzahl Strahlen<br> je Schuss !! Strahldauer !! Aufladezeit !! Schaden<br> eines Strahls !! Bonus durch System !! max. Feuerwinkel !! Eigenschaft !! Rasse
 +
|-
 +
| Antiproton Cannon
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 15
 +
|style="text-align:center"| 35
 +
|style="text-align:center"| 400
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 90°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Zhordanier
 +
|-
 +
| Bosean Phase Shifter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 30
 +
|style="text-align:center"| 30%
 +
|style="text-align:center"| 60°
 +
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Bosean
 +
|-
 +
| Continuum Ripples
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 15
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 200%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Ehlenen-Beschützer
 +
|-
 +
| Disruptor Array
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 30%
 +
|style="text-align:center"| 75°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img><br />Herakleten
 +
|-
 +
| Disruptor Bank
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 15%
 +
|style="text-align:center"| 60°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Bothasiori, Deshant, Karorr
 +
|-
 +
| Disruptor Beam Turret
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 20%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
 +
|-
 +
| Disruptor Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 11
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 45°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
 +
|-
 +
| Disruptor Cannon Turret
 +
|style="text-align:center"| 4
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 17
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 15%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Relis, Hiro'akka
 +
|-
 +
| Disruptor Emitter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 6
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 45°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img><br />Sevar, Palan, Mozwar
 +
|-
 +
| Forced Plasma Bank
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 15%
 +
|style="text-align:center"| 110°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
 +
|-
 +
| Forced Plasma Emitter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 70°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Xibren
 +
|-
 +
| Heavy Disruptor Cannon
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 24
 +
|style="text-align:center"| 85
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 90°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Hiro'akken
 +
|-
 +
| Heavy Plasma Cannon
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 24
 +
|style="text-align:center"| 85
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 75°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img>
 +
|-
 +
| Heavy Polaron Cannon
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 24
 +
|style="text-align:center"| 90
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 5°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Brane
 +
|-
 +
| Heavy Pulse Disruptor Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 15
 +
|style="text-align:center"| 26
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 40°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Mozwar, Hazeti
 +
|-
 +
| Heavy Pulse Polaron Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 15
 +
|style="text-align:center"| 26
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 15°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Brane
 +
|-
 +
| Ion Beam
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 4
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 20%
 +
|style="text-align:center"| 180°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Ionisierendes Gaswesen
 +
|-
 +
| Ion Cluster Beam
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 25
 +
|style="text-align:center"| 40
 +
|style="text-align:center"| 25%
 +
|style="text-align:center"| 180°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Blizzard-Plasmawesen
 +
|-
 +
| Isokinetic Cannon
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 45°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Vikarmo
 +
|-
 +
| Isolytic Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 11
 +
|style="text-align:center"| 22
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 35°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Vorgor, Storgor
 +
|-
 +
| Isolytic Pulse Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 18
 +
|style="text-align:center"| 39
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 55°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Vorgor, Storgor
 +
|-
 +
| Kryonit Suprabeam
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 50
 +
|style="text-align:center"| 100
 +
|style="text-align:center"| 50%
 +
|style="text-align:center"| 180°
 +
|style="text-align:center"| Modulation
 +
|style="text-align:left"| Kryonitwesen
 +
|-
 +
| Laser Array
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 30%
 +
|style="text-align:center"| 90°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>
 +
|-
 +
| Laser Bank
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 6
 +
|style="text-align:center"| 15
 +
|style="text-align:center"| 80°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
 +
|-
 +
| Laser Beam Turret
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 20%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Delarianer, Azoraner
 +
|-
 +
| Laser Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 16
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 55°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Yimandar, Vulmar
 +
|-
 +
| Laser Cannon Turret
 +
|style="text-align:center"| 4
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 17
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 15%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Delarianer, Azoraner
 +
|-
 +
| Laser Emitter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 55°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img><br />Delarianer, Levaner, Adamanen, Tarokyten, Chewark
 +
|-
 +
| Magneton Emitter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 6
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 70°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Nundosa
 +
|-
 +
| Particle Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 11
 +
|style="text-align:center"| 36
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 45°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Vawdor
 +
|-
 +
| Phased Polaron Array
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 30%
 +
|style="text-align:center"| 50°
 +
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Brane
 +
|-
 +
| Phased Polaron Bank
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 6
 +
|style="text-align:center"| 15%
 +
|style="text-align:center"| 40°
 +
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 +
|-
 +
| Phased Polaron Emitter
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 7
 +
|style="text-align:center"| 5
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 15°
 +
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Drizzi
 +
|-
 +
| Plasma Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 11
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 80°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Bafliden
 +
|-
 +
| Polaron Cannon
 +
|style="text-align:center"| 2
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 11
 +
|style="text-align:center"| 12
 +
|style="text-align:center"| 5%
 +
|style="text-align:center"| 80°
 +
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img><br />Thremdomas
 +
|-
 +
| Pulse Disruptor Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 13
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 60°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR5.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR4.png</img> <img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR3.png</img><br />Mozwar, Hazeti
 +
|-
 +
| Pulse Laser Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 13
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 75°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR1.png</img>
 +
|-
 +
| Pulse Laser Gun
 +
|style="text-align:center"| 4
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 8
 +
|style="text-align:center"| 9
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 75°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Ankaraner
 +
|-
 +
| Pulse Particle Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 16
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 60°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Vawdor
 +
|-
 +
| Pulse Plasma Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 13
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 90°
 +
|style="text-align:center"|
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR2.png</img><br />Zhordanier
 +
|-
 +
| Pulse Polaron Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 13
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 30°
 +
|style="text-align:center"| Piercing
 +
|<img size=30>http://birth-of-the-empires.de/wiki_files/Bilder/Symbols/MAJOR6.png</img>
 +
|-
 +
| Pulse Proton Cannon
 +
|style="text-align:center"| 3
 +
|style="text-align:center"| 1
 +
|style="text-align:center"| 14
 +
|style="text-align:center"| 95
 +
|style="text-align:center"| 10%
 +
|style="text-align:center"| 30°
 +
|style="text-align:center"|
 +
|style="text-align:left"| Thremdomas, Morlock-Raider
 +
|-
 +
| Ultraphasic Beam
 +
|style="text-align:center"| 6
 +
|style="text-align:center"| 10
 +
|style="text-align:center"| 35
 +
|style="text-align:center"| 20
 +
|style="text-align:center"| 35%
 +
|style="text-align:center"| 360°
 +
|style="text-align:center"| Piercing
 +
|style="text-align:left"| Kampfstation
 +
|}
  
Max. Angle:90°
+
== Beam damage and stated values in BotE ==
  
==== Pulse Polaron Cannon ====
+
(Damage only if beam hits the aim)
  
Beamtype:1
+
Table also avaible as [http://birth-of-the-empires.de/wiki_files/Downloads/Beam-Calculation.xls Beam-Calculation.xls]
  
Number on Shoot:3
+
{| class="wikitable" <hiddentext>generated with [[:de:Wikipedia:Helferlein/VBA-Macro for EXCEL tableconversion]] V1.8<\hiddentext>
 +
|-  valign="bottom"
 +
| align="right" | &nbsp;
 +
|style="text-decoration:underline"  | Beam damage calculation and stated values in BotE
  
Beamtime:1
+
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Rechargetime:14
+
|-  valign="bottom"
 +
| align="right" height="15" | 2
 +
| Number (of beams) at ship
  
Damage of one Beam:13
+
|-  valign="bottom"
 +
| align="right" height="15" | 1
 +
| Number on shoot
  
Bonus from System: 10%
+
|-  valign="bottom"
 +
| align="right" height="15" | 15
 +
| Beamtime
  
Piercing
+
|- style="color:#000080"  valign="bottom"
 +
| align="right" height="15" | 100
 +
| (seconds - beam damage values in BotE are stated for 100 seconds!!!)
  
Max. Angle:30°
+
|-  valign="bottom"
 +
| align="right" height="15" | 35
 +
| Rechargetime
  
==== Pulse Proton Cannon ====
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Bonus from System is not relevant for this calculation
  
Beamtype:1
+
|-  valign="bottom"
 +
| align="right" height="15" | 400
 +
| Damage of one beam
  
Number on Shoot:3
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Beamtime:1
+
|-  valign="bottom"
 +
|style="background-color:#FFFF00" align="right" height="15" | 24000
 +
| formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
  
Rechargetime:14
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Damage of one Beam:95
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
|style="text-decoration:underline" | Formula:  
  
Bonus from System: 10%
+
|-  valign="bottom"
 +
|style="text-decoration:none" align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Max. Angle:90°
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| At  last x damage of one beam (400)
  
==== Ultraphasic Beam ====
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Beamtype:1
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Before: 100 sec. / time. Time = one beamtime + rechargetime
  
Number on Shoot:6
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
  
Beamtime:10
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
  
Rechargetime:35
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| minimum for 1 beam out of each of the 2 beam weapons).
  
Damage of one Beam:20
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| Thanks to Darkness for his explanatory notes
  
Bonus from System: 35%
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| align="right" | &nbsp;
  
Piercing
+
|-  valign="bottom"
 +
| align="right" height="15" | &nbsp;
 +
| First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
 +
|}
  
Max. Angle:360°
+
[[Kategorie:Raumschiffe]] [[Kategorie:Schiffskampf]]

Aktuelle Version vom 14. September 2013, 15:52 Uhr

click here for other languages Russland-Symbol.gif

Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos.

Übersicht: Beams.xls.

Mountposition.png

Beamwaffen-Eigenschaften

  • Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
  • Number on Shoot (Zahl der Strahlen pro Schuss)
  • Beamtime (Dauer der Strahlen)
  • Rechargetime (Aufladezeit)
  • Bonus from System (?)
  • Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
  • Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
  • Max. Angle (Max. Feuerwinkel)


Beam-Arten

Waffe Anzahl Strahlen
je Schuss
Strahldauer Aufladezeit Schaden
eines Strahls
Bonus durch System max. Feuerwinkel Eigenschaft Rasse
Antiproton Cannon 1 15 35 400 5% 90° Zhordanier
Bosean Phase Shifter 1 2 3 30 30% 60° Modulation Bosean
Continuum Ripples 12 15 10 10 200% 360° Modulation Ehlenen-Beschützer
Disruptor Array 1 8 12 7 30% 75° <img size=30>MAJOR5.png</img>
Herakleten
Disruptor Bank 1 5 10 7 15% 60° <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Bothasiori, Deshant, Karorr
Disruptor Beam Turret 1 2 3 8 20% 360° <img size=30>MAJOR4.png</img>
Mozwar, Tarokaner, Bothasiori, Andromedaner, Herakleten
Disruptor Cannon 2 1 11 12 5% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR3.png</img>
Xibren, Sevar, Palan, Karorr, Hiro'akken, Andromedaner
Disruptor Cannon Turret 4 1 17 14 15% 360° Relis, Hiro'akka
Disruptor Emitter 1 3 7 6 10% 45° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img>
Sevar, Palan, Mozwar
Forced Plasma Bank 1 5 10 7 15% 110° <img size=30>MAJOR2.png</img>
Forced Plasma Emitter 1 3 5 7 10% 70° <img size=30>MAJOR2.png</img>
Xibren
Heavy Disruptor Cannon 1 1 24 85 10% 90° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Hiro'akken
Heavy Plasma Cannon 1 1 24 85 10% 75° <img size=30>MAJOR2.png</img>
Heavy Polaron Cannon 1 1 24 90 10% Piercing Brane
Heavy Pulse Disruptor Cannon 3 1 15 26 10% 40° Mozwar, Hazeti
Heavy Pulse Polaron Cannon 3 1 15 26 10% 15° Piercing Brane
Ion Beam 1 4 12 5 20% 180° Ionisierendes Gaswesen
Ion Cluster Beam 5 3 25 40 25% 180° Piercing Blizzard-Plasmawesen
Isokinetic Cannon 10 1 1 1 5% 45° Piercing Vikarmo
Isolytic Cannon 3 1 11 22 5% 35° Vorgor, Storgor
Isolytic Pulse Cannon 2 1 18 39 10% 55° Vorgor, Storgor
Kryonit Suprabeam 1 10 50 100 50% 180° Modulation Kryonitwesen
Laser Array 1 8 12 7 30% 90° <img size=30>MAJOR1.png</img>
Laser Bank 1 5 10 6 15 80° <img size=30>MAJOR1.png</img>
Yimandar, Bafliden, Tarokyten, Levaner, Tarokohe, Chewark
Laser Beam Turret 1 2 3 8 20% 360° Delarianer, Azoraner
Laser Cannon 2 1 12 16 5% 55° Yimandar, Vulmar
Laser Cannon Turret 4 1 17 5 15% 360° Delarianer, Azoraner
Laser Emitter 1 3 7 5 10% 55° <img size=30>MAJOR1.png</img>
Delarianer, Levaner, Adamanen, Tarokyten, Chewark
Magneton Emitter 1 3 7 6 10% 70° Piercing Nundosa
Particle Cannon 2 1 11 36 5% 45° Vawdor
Phased Polaron Array 1 8 12 7 30% 50° Piercing <img size=30>MAJOR6.png</img>
Brane
Phased Polaron Bank 1 5 10 6 15% 40° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Phased Polaron Emitter 1 3 7 5 10% 15° Piercing <img size=30>MAJOR6.png</img>
Drizzi
Plasma Cannon 2 1 11 12 5% 80° <img size=30>MAJOR2.png</img>
Bafliden
Polaron Cannon 2 1 11 12 5% 80° Piercing <img size=30>MAJOR6.png</img>
Thremdomas
Pulse Disruptor Cannon 3 1 14 13 10% 60° <img size=30>MAJOR5.png</img> <img size=30>MAJOR4.png</img> <img size=30>MAJOR3.png</img>
Mozwar, Hazeti
Pulse Laser Cannon 3 1 14 13 10% 75° <img size=30>MAJOR1.png</img>
Pulse Laser Gun 4 1 8 9 10% 75° Ankaraner
Pulse Particle Cannon 3 1 14 16 10% 60° Vawdor
Pulse Plasma Cannon 3 1 14 13 10% 90° <img size=30>MAJOR2.png</img>
Zhordanier
Pulse Polaron Cannon 3 1 14 13 10% 30° Piercing <img size=30>MAJOR6.png</img>
Pulse Proton Cannon 3 1 14 95 10% 30° Thremdomas, Morlock-Raider
Ultraphasic Beam 6 10 35 20 35% 360° Piercing Kampfstation

Beam damage and stated values in BotE

(Damage only if beam hits the aim)

Table also avaible as Beam-Calculation.xls

  Beam damage calculation and stated values in BotE
   
2 Number (of beams) at ship
1 Number on shoot
15 Beamtime
100 (seconds - beam damage values in BotE are stated for 100 seconds!!!)
35 Rechargetime
  Bonus from System is not relevant for this calculation
400 Damage of one beam
   
24000 formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
   
  Formula:
   
  At last x damage of one beam (400)
   
  Before: 100 sec. / time. Time = one beamtime + rechargetime
  When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
  a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
  minimum for 1 beam out of each of the 2 beam weapons).
  Thanks to Darkness for his explanatory notes
   
  First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds