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Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos. Übersicht: Beams.xls.
Beamwaffen-Eigenschaften
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
- Number on Shoot (Zahl der Strahlen pro Schuss)
- Beamtime (Dauer der Strahlen)
- Rechargetime (Aufladezeit)
- Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
- Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
- Max. Angle (Max. Feuerwinkel)
Beam-Arten
| Waffe |
Anzahl Strahlen je Schuss |
Strahldauer |
Aufladezeit |
Schaden eines Strahls |
Bonus durch System |
Max. Feuerwinkel |
Bemerkung |
Rasse
|
| Antiproton Cannon
|
1
|
15
|
35
|
400
|
5%
|
90°
|
|
|
| Bosean Phase Shifter
|
1
|
2
|
3
|
30
|
30%
|
60°
|
Modulation
|
|
| Continuum Ripples
|
12
|
15
|
10
|
10
|
200%
|
360°
|
Modulation
|
|
| Disruptor Array
|
1
|
8
|
12
|
7
|
30%
|
75°
|
|
<img size=30> </img>
|
| Disruptor Bank
|
1
|
5
|
10
|
7
|
15%
|
60°
|
|
<img size=30> </img> <img size=30> </img>
|
| Disruptor Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
<img size=30> </img>
|
| Disruptor Cannon
|
2
|
1
|
11
|
12
|
5%
|
45°
|
|
<img size=30> </img> <img size=30> </img>
|
| Disruptor Cannon Turret
|
4
|
1
|
17
|
14
|
15%
|
360°
|
|
|
| Disruptor Emitter
|
1
|
3
|
7
|
6
|
10%
|
45°
|
|
<img size=30> </img> <img size=30> </img>
|
| Forced Plasma Bank
|
1
|
5
|
10
|
7
|
15%
|
110°
|
|
<img size=30> </img>
|
| Forced Plasma Emitter
|
1
|
3
|
5
|
7
|
10%
|
70°
|
|
<img size=30> </img>
|
| Heavy Disruptor Cannon
|
1
|
1
|
24
|
85
|
10%
|
90°
|
|
<img size=30> </img> <img size=30> </img> <img size=30> </img>
|
| Heavy Plasma Cannon
|
1
|
1
|
24
|
85
|
10%
|
75°
|
|
<img size=30> </img>
|
| Heavy Polaron Cannon
|
1
|
1
|
24
|
90
|
10%
|
5°
|
Piercing
|
|
| Heavy Pulse Disruptor Cannon
|
3
|
1
|
15
|
26
|
10%
|
40°
|
|
|
| Heavy Pulse Polaron Cannon
|
3
|
1
|
15
|
26
|
10%
|
15°
|
Piercing
|
|
| Ion Beam
|
1
|
4
|
12
|
5
|
20%
|
180°
|
|
|
| Ion Cluster Beam
|
5
|
3
|
25
|
40
|
25%
|
180°
|
Piercing
|
|
| Isokinetic Cannon
|
10
|
1
|
1
|
1
|
5%
|
45°
|
Piercing
|
|
| Isolytic Cannon
|
3
|
1
|
11
|
22
|
5%
|
35°
|
|
|
| Isolytic Pulse Cannon
|
2
|
1
|
18
|
39
|
10%
|
55°
|
|
|
| Kryonit Suprabeam
|
1
|
10
|
50
|
100
|
50%
|
180°
|
Modulation
|
|
| Laser Array
|
1
|
8
|
12
|
7
|
30%
|
90°
|
|
<img size=30> </img>
|
| Laser Bank
|
1
|
5
|
10
|
6
|
15
|
80°
|
|
<img size=30> </img>
|
| Laser Beam Turret
|
1
|
2
|
3
|
8
|
20%
|
360°
|
|
|
| Laser Cannon
|
2
|
1
|
12
|
16
|
5%
|
55°
|
|
|
| Laser Cannon Turret
|
4
|
1
|
17
|
5
|
15%
|
360°
|
|
|
| Laser Emitter
|
1
|
3
|
7
|
5
|
10%
|
55°
|
|
<img size=30> </img>
|
| Magneton Emitter
|
1
|
3
|
7
|
6
|
10%
|
70°
|
Piercing
|
|
| Particle Cannon
|
2
|
1
|
11
|
36
|
5%
|
45°
|
|
|
| Phased Polaron Array
|
1
|
8
|
12
|
7
|
30%
|
50°
|
Piercing
|
<img size=30> </img>
|
| Phased Polaron Bank
|
1
|
5
|
10
|
6
|
15%
|
40°
|
Piercing
|
<img size=30> </img>
|
| Phased Polaron Emitter
|
1
|
3
|
7
|
5
|
10%
|
15°
|
Piercing
|
<img size=30> </img>
|
| Plasma Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
|
<img size=30> </img>
|
| Polaron Cannon
|
2
|
1
|
11
|
12
|
5%
|
80°
|
Piercing
|
<img size=30> </img>
|
| Pulse Disruptor Cannon
|
3
|
1
|
14
|
13
|
10%
|
60°
|
|
<img size=30> </img> <img size=30> </img> <img size=30> </img>
|
| Pulse Laser Cannon
|
3
|
1
|
14
|
13
|
10%
|
75°
|
|
<img size=30> </img>
|
| Pulse Laser Gun
|
4
|
1
|
8
|
9
|
10%
|
75°
|
|
|
| Pulse Particle Cannon
|
3
|
1
|
14
|
16
|
10%
|
60°
|
|
|
| Pulse Plasma Cannon
|
3
|
1
|
14
|
13
|
10%
|
90°
|
|
<img size=30> </img>
|
| Pulse Polaron Cannon
|
3
|
1
|
14
|
13
|
10%
|
30°
|
Piercing
|
<img size=30> </img>
|
| Pulse Proton Cannon
|
3
|
1
|
14
|
95
|
10%
|
30°
|
|
|
| Ultraphasic Beam
|
6
|
10
|
35
|
20
|
35%
|
360°
|
Piercing
|
|
Beam damage and stated values in BotE
(Damage only if beam hits the aim)
Table also avaible as Beam-Calculation.xls
|
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Beam damage calculation and stated values in BotE
|
|
|
|
| 2
|
Number (of beams) at ship
|
| 1
|
Number on shoot
|
| 15
|
Beamtime
|
| 100
|
(seconds - beam damage values in BotE are stated for 100 seconds!!!)
|
| 35
|
Rechargetime
|
|
|
Bonus from System is not relevant for this calculation
|
| 400
|
Damage of one beam
|
|
|
|
| 24000
|
formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400
|
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|
|
|
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Formula:
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|
|
|
|
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At last x damage of one beam (400)
|
|
|
|
|
|
Before: 100 sec. / time. Time = one beamtime + rechargetime
|
|
|
When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is
|
|
|
a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is
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|
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minimum for 1 beam out of each of the 2 beam weapons).
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Thanks to Darkness for his explanatory notes
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First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds
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