Beam
for English just click here
Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos. Übersicht: Beams.xls.
Beamwaffen-Eigenschaften
- Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
- Number on Shoot (Zahl der Strahlen pro Schuss)
- Beamtime (Dauer der Strahlen)
- Rechargetime (Aufladezeit)
- Bonus from System (?)
- Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
- Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
- Max. Angle (Max. Feuerwinkel)
Beam-Arten
Waffe | Anzahl Strahlen je Schuss | Strahldauer | Aufladezeit | Schaden eines Strahls | Bonus durch System | Max. Feuerwinkel | Bemerkung | Rasse |
---|---|---|---|---|---|---|---|---|
Antiproton Cannon | 1 | 15 | 35 | 400 | 5% | 90° | ||
Bosean Phase Shifter | 1 | 2 | 3 | 30 | 30% | 60° | Modulation | |
Continuum Ripples | 12 | 15 | 10 | 10 | 200% | 360° | Modulation | |
Disruptor Array | 1 | 8 | 12 | 7 | 30% | 75° | <img size=30></img> | |
Disruptor Bank | 1 | 5 | 10 | 7 | 15% | 60° | <img size=30></img> <img size=30></img> | |
Disruptor Beam Turret | 1 | 2 | 3 | 8 | 20% | 360° | <img size=30></img> | |
Disruptor Cannon | 2 | 1 | 11 | 12 | 5% | 45° | <img size=30></img> <img size=30></img> | |
Disruptor Cannon Turret | 4 | 1 | 17 | 14 | 15% | 360° | ||
Disruptor Emitter | 1 | 3 | 7 | 6 | 10% | 45° | <img size=30></img> <img size=30></img> | |
Forced Plasma Bank | 1 | 5 | 10 | 7 | 15% | 110° | <img size=30></img> | |
Forced Plasma Emitter | 1 | 3 | 5 | 7 | 10% | 70° | <img size=30></img> | |
Heavy Disruptor Cannon | 1 | 1 | 24 | 85 | 10% | 90° | <img size=30></img> <img size=30></img> <img size=30></img> | |
Heavy Plasma Cannon | 1 | 1 | 24 | 85 | 10% | 75° | <img size=30></img> | |
Heavy Polaron Cannon | 1 | 1 | 24 | 90 | 10% | 5° | Piercing | |
Heavy Pulse Disruptor Cannon | 3 | 1 | 15 | 26 | 10% | 40° | ||
Heavy Pulse Polaron Cannon | 3 | 1 | 15 | 26 | 10% | 15° | Piercing | |
Ion Beam | 1 | 4 | 12 | 5 | 20% | 180° | ||
Ion Cluster Beam | 5 | 3 | 25 | 40 | 25% | 180° | Piercing | |
Isokinetic Cannon | 10 | 1 | 1 | 1 | 5% | 45° | Piercing | |
Isolytic Cannon | 3 | 1 | 11 | 22 | 5% | 35° | ||
Isolytic Pulse Cannon | 2 | 1 | 18 | 39 | 10% | 55° | ||
Kryonit Suprabeam | 1 | 10 | 50 | 100 | 50% | 180° | Modulation | |
Laser Array | 1 | 8 | 12 | 7 | 30% | 90° | <img size=30></img> | |
Laser Bank | 1 | 5 | 10 | 6 | 15 | 80° | <img size=30></img> | |
Laser Beam Turret | 1 | 2 | 3 | 8 | 20% | 360° | ||
Laser Cannon | 2 | 1 | 12 | 16 | 5% | 55° | ||
Laser Cannon Turret | 4 | 1 | 17 | 5 | 15% | 360° | ||
Laser Emitter | 1 | 3 | 7 | 5 | 10% | 55° | <img size=30></img> | |
Magneton Emitter | 1 | 3 | 7 | 6 | 10% | 70° | Piercing | |
Particle Cannon | 2 | 1 | 11 | 36 | 5% | 45° | ||
Phased Polaron Array | 1 | 8 | 12 | 7 | 30% | 50° | Piercing | <img size=30></img> |
Phased Polaron Bank | 1 | 5 | 10 | 6 | 15% | 40° | Piercing | <img size=30></img> |
Phased Polaron Emitter | 1 | 3 | 7 | 5 | 10% | 15° | Piercing | <img size=30></img> |
Plasma Cannon | 2 | 1 | 11 | 12 | 5% | 80° | <img size=30></img> | |
Polaron Cannon | 2 | 1 | 11 | 12 | 5% | 80° | Piercing | <img size=30></img> |
Pulse Disruptor Cannon | 3 | 1 | 14 | 13 | 10% | 60° | <img size=30></img> <img size=30></img> <img size=30></img> | |
Pulse Laser Cannon | 3 | 1 | 14 | 13 | 10% | 75° | <img size=30></img> | |
Pulse Laser Gun | 4 | 1 | 8 | 9 | 10% | 75° | ||
Pulse Particle Cannon | 3 | 1 | 14 | 16 | 10% | 60° | ||
Pulse Plasma Cannon | 3 | 1 | 14 | 13 | 10% | 90° | <img size=30></img> | |
Pulse Polaron Cannon | 3 | 1 | 14 | 13 | 10% | 30° | Piercing | <img size=30></img> |
Pulse Proton Cannon | 3 | 1 | 14 | 95 | 10% | 30° | ||
Ultraphasic Beam | 6 | 10 | 35 | 20 | 35% | 360° | Piercing |
Beam damage and stated values in BotE
(Damage only if beam hits the aim)
Table also avaible as Beam-Calculation.xls
Beam damage calculation and stated values in BotE | |
2 | Number (of beams) at ship |
1 | Number on shoot |
15 | Beamtime |
100 | (seconds - beam damage values in BotE are stated for 100 seconds!!!) |
35 | Rechargetime |
Bonus from System is not relevant for this calculation | |
400 | Damage of one beam |
24000 | formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400 |
Formula: | |
At last x damage of one beam (400) | |
Before: 100 sec. / time. Time = one beamtime + rechargetime | |
When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is | |
a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is | |
minimum for 1 beam out of each of the 2 beam weapons). | |
Thanks to Darkness for his explanatory notes | |
First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds |