Beam
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Beam-Waffen sind gerichtete Strahlenwaffen, die beim Schiffskampf zum Einsatz kommen. Weitere Waffen von Raumschiffen und Sternenbasen sind Torpedos. Übersicht: Beams.xls.
Beamwaffen-Eigenschaften
Beamtype (Beam-Typ)
Ein Typ 10 Laser kann Ziele angreifen, die 10mal weiter entfernt sind, als es ein Typ 1 Laser könnte. Es wird also die Reichweite erhöht. Am Schaden oder an der Schußfrequenz ändert sich nichts.
Number on Shoot (Zahl der Strahlen pro Schuss)
Beamtime (Dauer der Strahlen)
Rechargetime (Aufladezeit)
Bonus from System (?)
Piercing (schliddurchbrechende Beams)
Strahlenwaffen mit dieser Eigenschaft durchbrechen gegnerische Schilde und verursachen Hüllenschaden. Dies gilt nicht für Multiphasenschilde; diese können nicht durchbrochen werden.
Modulating (modulierende Beams)
Strahlenwaffen mit dieser Eigenschaft modulieren ihre Strahlen ständig neu, wodurch 50% ihrer Wirkung immer direkt auf die gegnerische Hülle fällt.
Max. Angle (Max. Feuerwinkel)
Beam damage and stated values in BotE
(Damage only if beam hits the aim)
Table also avaible as Beam-Calculation.xls
Beam damage calculation and stated values in BotE | |
2 | Number (of beams) at ship |
1 | Number on shoot |
15 | Beamtime |
100 | (seconds - beam damage values in BotE are stated for 100 seconds!!!) |
35 | Rechargetime |
Bonus from System is not relevant for this calculation | |
400 | Damage of one beam |
24000 | formula is: 2 x 1 x 15 x rounded(100 / (15+35)) x 400 |
Formula: | |
At last x damage of one beam (400) | |
Before: 100 sec. / time. Time = one beamtime + rechargetime | |
When beamtime+rechargetime > 50 (would mean, only one shoot is possible in 100 sec.), there is | |
a tolerance. From 71 upon damage is reduced in steps (here until 12000 is reached. 12000 is | |
minimum for 1 beam out of each of the 2 beam weapons). | |
Thanks to Darkness for his explanatory notes | |
First (of course): Number of beam weapons x shoots x number of shoot in 100 seconds |
Beam-Arten
Waffe | Anzahl Strahlen je Schuss | Strahldauer | Aufladezeit | Schaden eines Strahls | Bonus durch System | Max. Feuerwinkel | Bemerkung | Rasse |
---|---|---|---|---|---|---|---|---|
Antiproton Cannon | 1 | 15 | 35 | 400 | 5% | 90° | ||
Bosean Phase Shifter | 1 | 2 | 3 | 30 | 30% | 60° | Modulation | |
Continuum Ripples | 12 | 15 | 10 | 10 | 200% | 360° | Modulation | |
Disruptor Array | 1 | 8 | 12 | 7 | 30% | 75° | <img size=30></img> | |
Disruptor Bank | 1 | 5 | 10 | 7 | 15% | 60° | <img size=30></img> <img size=30></img> | |
Disruptor Beam Turret | 1 | 2 | 3 | 8 | 20% | 360° | <img size=30></img> | |
Disruptor Cannon | 2 | 1 | 11 | 12 | 5% | 45° | <img size=30></img> <img size=30></img> | |
Disruptor Cannon Turret | 4 | 1 | 17 | 14 | 15% | 360° | ||
Disruptor Emitter | 1 | 3 | 7 | 6 | 10% | 45° | <img size=30></img> <img size=30></img> | |
Forced Plasma Bank | 1 | 5 | 10 | 7 | 15% | 110° | <img size=30></img> | |
Forced Plasma Emitter | 1 | 3 | 5 | 7 | 10% | 70° | <img size=30></img> | |
Heavy Disruptor Cannon | 1 | 1 | 24 | 85 | 10% | 90° | <img size=30></img> <img size=30></img> <img size=30></img> | |
Heavy Plasma Cannon | 1 | 1 | 24 | 85 | 10% | 75° | <img size=30></img> | |
Heavy Polaron Cannon | 1 | 1 | 24 | 90 | 10% | 5° | Piercing | |
Heavy Pulse Disruptor Cannon | 3 | 1 | 15 | 26 | 10% | 40° | ||
Heavy Pulse Polaron Cannon | 3 | 1 | 15 | 26 | 10% | 15° | Piercing | |
Ion Beam | 1 | 4 | 12 | 5 | 20% | 180° | ||
Ion Cluster Beam | 5 | 3 | 25 | 40 | 25% | 180° | Piercing | |
Isokinetic Cannon | 10 | 1 | 1 | 1 | 5% | 45° | Piercing | |
Isolytic Cannon | 3 | 1 | 11 | 22 | 5% | 35° | ||
Isolytic Pulse Cannon | 2 | 1 | 18 | 39 | 10% | 55° | ||
Kryonit Suprabeam | 1 | 10 | 50 | 100 | 50% | 180° | Modulation | |
Laser Array | 1 | 8 | 12 | 7 | 30% | 90° | <img size=30></img> | |
Laser Bank | 1 | 5 | 10 | 6 | 15 | 80° | <img size=30></img> | |
Laser Beam Turret | 1 | 2 | 3 | 8 | 20% | 360° | ||
Laser Cannon | 2 | 1 | 12 | 16 | 5% | 55° | ||
Laser Cannon Turret | 4 | 1 | 17 | 5 | 15% | 360° | ||
Laser Emitter | 1 | 3 | 7 | 5 | 10% | 55° | <img size=30></img> | |
Magneton Emitter | 1 | 3 | 7 | 6 | 10% | 70° | Piercing | |
Particle Cannon | 2 | 1 | 11 | 36 | 5% | 45° | ||
Phased Polaron Array | 1 | 8 | 12 | 7 | 30% | 50° | Piercing | <img size=30></img> |
Phased Polaron Bank | 1 | 5 | 10 | 6 | 15% | 40° | Piercing | <img size=30></img> |
Phased Polaron Emitter | 1 | 3 | 7 | 5 | 10% | 15° | Piercing | <img size=30></img> |
Plasma Cannon | 2 | 1 | 11 | 12 | 5% | 80° | <img size=30></img> | |
Polaron Cannon | 2 | 1 | 11 | 12 | 5% | 80° | Piercing | <img size=30></img> |
Pulse Disruptor Cannon | 3 | 1 | 14 | 13 | 10% | 60° | <img size=30></img> <img size=30></img> <img size=30></img> | |
Pulse Laser Cannon | 3 | 1 | 14 | 13 | 10% | 75° | <img size=30></img> | |
Pulse Laser Gun | 4 | 1 | 8 | 9 | 10% | 75° | ||
Pulse Particle Cannon | 3 | 1 | 14 | 16 | 10% | 60° | ||
Pulse Plasma Cannon | 3 | 1 | 14 | 13 | 10% | 90° | <img size=30></img> | |
Pulse Polaron Cannon | 3 | 1 | 14 | 13 | 10% | 30° | Piercing | <img size=30></img> |
Pulse Proton Cannon | 3 | 1 | 14 | 95 | 10% | 30° | ||
Ultraphasic Beam | 6 | 10 | 35 | 20 | 35% | 360° | Piercing |